bat for execution of this should look bin\mixed\xrAI.exe -no_separator_check -s level_nameĥ) Make sure you have set the levels property settings to draft mode, and tun a. bat for execution of this should look bin\mixed\xrAI.exe –draft – f level_nameĤ) Compile a new all.spawn file with xrAI for your map. Sorry if it seems a bit confusing and incomplete, I originally wrote it to help me remember what I had to do do compile a level in the SDK.ġ) Register the level in editors\gamedata\configs\game_levels.ltxģ) Compile draft AI map with xrAI for both maps first. This guide also assumes you have correctly downloaded the xray converter which can be found here, have set it up, and have loaded the level into the Level Editor, and have made your changes to the level. Its also geared towards the CS SDK for a few things. This works for the CS/CoP SDK's, but I don't know if it will work for SoC. Here's a brief view of the instructions I've put together to help me build a level in the SDK.
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